Tag: video games


Loving Enemies

Wolfenstein 3D, player aiming gun at Nazis
Thich Nhat Hanh may be wrong
on one point—there is a use
for everything, a way to transmute anything
in your mind
using the Philosopher's Stone
of mindfulness, even violent

video games.
To practice this, look down and see
an assault rifle in your hand, look up and see …
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Thoughts on a Legend of Zelda Role-Playing Campaign

When trying to take existing franchises and emulate them in a tabletop RPG, one problem comes up over and over: How do you capture the feel of a story originally revolving around a single protagonist while making it suitable for a group? Some franchises lend themselves naturally to adventuring parties …

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Memorable Procedural Content in Games

Many of my favorite computer games feature "procedural content": game content randomly generated by the computer. Minecraft has procedural landscapes. NetHack has procedural dungeons. Spelunky has procedural platformer levels.

The advantage of procedural content (as opposed to handmade content) is that it makes the game more replayable. On the other …

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The Art of Data Modeling in Games

In day-to-day life, we construct mental models. One highly abstract model is the concept of identity. An object or being has an identity, and it can move and change while retaining the same identity - it is the same object. The notion is very useful, but at times becomes less so …

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