Tag: tabletop RPGs


Heroes and Danger: A Role-Playing Game for Pre-Literate Children

1d6

In the summer of last year I babysat once a week for a family of three kids: four, six, and eight years old. Being an adult nerd I see it as my personal responsibility to bring up the next generation, so I looked around for a tabletop role-playing game suitable …

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Editing the RPG Session

As a game master I struggle with "editing"—cutting to the next scene, compressing the boring stuff into montages, keeping the pace snappy. Often scenes tend to linger long past their welcome, without moving toward any particular resolution.

The problem stems, I think, from a fear of railroading. I don't …

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The Best Thing About Dungeon World

I'm two sessions into a new Dungeon World campaign. I could write praises all day about Dungeon World and its underlying Powered by the Apocalypse engine. But here's the best thing:

A low die roll (a "miss") does not mean failure.

Like much of Dungeon World, it's such a paradigm …

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The Tome of Inspiration

Tome of Inspiration cover

For a while I've been collecting e-books filled with random tables to help generate cool ideas and details for fantasy tabletop RPGs. Some are books made specifically for this purpose (e.g. The Dungeon Alphabet) and others are rulebooks or supplements that happen to include great random tables (e.g …

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Firestarters: First Prototype

Firestarters prototypes

A few weeks ago I printed my first prototypes for Firestarters, card decks I'm designing to help game masters, writers, and other creative nerds come up with ideas through random inspiration. I have three themed decks: Sci-Fi, Fantasy, and Modern. Each card lists words and phrases in various categories hand-picked …

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