Tag: random generators


The Tome of Inspiration

Tome of Inspiration cover

For a while I've been collecting e-books filled with random tables to help generate cool ideas and details for fantasy tabletop RPGs. Some are books made specifically for this purpose (e.g. The Dungeon Alphabet) and others are rulebooks or supplements that happen to include great random tables (e.g …

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Firestarters: First Prototype

Firestarters prototypes

A few weeks ago I printed my first prototypes for Firestarters, card decks I'm designing to help game masters, writers, and other creative nerds come up with ideas through random inspiration. I have three themed decks: Sci-Fi, Fantasy, and Modern. Each card lists words and phrases in various categories hand-picked …

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Icebreakers with Rory's Story Cubes

Rory's Story Cubes

I love Rory's Story Cubes, and I'm always looking for new ways to use them. I also love icebreaker questions. The other night I was hanging with some friends and we discovered that Story Cubes very naturally provide seeds for icebreakers. Here's how it works:

Someone grabs a die and …

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Memorable Procedural Content in Games

Many of my favorite computer games feature "procedural content": game content randomly generated by the computer. Minecraft has procedural landscapes. NetHack has procedural dungeons. Spelunky has procedural platformer levels.

The advantage of procedural content (as opposed to handmade content) is that it makes the game more replayable. On the other …

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