Tag: geekdom


Hamster Halflings

Like my previous post about dwarves, this is an alternate interpretation of halflings designed to feel pretty unique while remaining compatible with most dungeon fantasy games.

Halflings stand 3-4 feet talk and most closely resemble hamsters, especially in their faces, hands, and feet. Fine white or orange-brown hairs cover the …

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Dinosaurs (from Earth) from Space!

triceratops in a flying saucer

Alternate prehistory: The dinosaurs were not wiped out by a comet, but an environmental catastrophe of their own making, possibly caused by weapons of mass destruction. (Some species, such as velociraptor, were sapient and civilized.) The wealthiest and most politically powerful among them escaped earth in spaceships (bringing along some …

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Thoughts on a Legend of Zelda Role-Playing Campaign

When trying to take existing franchises and emulate them in a tabletop RPG, one problem comes up over and over: How do you capture the feel of a story originally revolving around a single protagonist while making it suitable for a group? Some franchises lend themselves naturally to adventuring parties …

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The Isle of Deadwatch

Isle of Deadwatch

I've been drawing maps lately. My first attempt is the result of following this tutorial (which was well-worth the $1.50), and I'm pleased. I call it the Isle of Deadwatch.

Most settlements are human. Alvor-Lam is the home of a friendly dwarf clan. (Other, more reclusive clans are rumored …

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Insectoid Dwarves

Dwarven Queen Mother

Looking for a fresh take on dwarves that’s still mostly compatible with standard dungeon fantasy RPG adventures and rulesets? Look no further.

All dwarves have bright, colorful multifaceted eyes that shine in the dark, and stony skin ranging in color from gray to tan to granite. Hair is generally …

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Memorable Procedural Content in Games

Many of my favorite computer games feature "procedural content": game content randomly generated by the computer. Minecraft has procedural landscapes. NetHack has procedural dungeons. Spelunky has procedural platformer levels.

The advantage of procedural content (as opposed to handmade content) is that it makes the game more replayable. On the other …

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The Art of Data Modeling in Games

In day-to-day life, we construct mental models. One highly abstract model is the concept of identity. An object or being has an identity, and it can move and change while retaining the same identity - it is the same object. The notion is very useful, but at times becomes less so …

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