Blog post from Friday, April 13, 2012:
Many of my favorite computer games feature "procedural content": game content randomly generated by the computer. Minecraft has procedural landscapes. NetHack has procedural dungeons. Spelunky has procedural platformer levels.
The advantage of procedural content (as opposed to handmade content) is that it makes the game more replayable. On the other …
Blog post from Friday, March 30, 2012:
In day-to-day life, we construct mental models. One highly abstract model is the concept of identity. An object or being has an identity, and it can move and change while retaining the same identity - it is the same object. The notion is very useful, but at times becomes less so …
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