Tag: coding


Memorable Procedural Content in Games

Many of my favorite computer games feature "procedural content": game content randomly generated by the computer. Minecraft has procedural landscapes. NetHack has procedural dungeons. Spelunky has procedural platformer levels.

The advantage of procedural content (as opposed to handmade content) is that it makes the game more replayable. On the other …

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The Art of Data Modeling in Games

In day-to-day life, we construct mental models. One highly abstract model is the concept of identity. An object or being has an identity, and it can move and change while retaining the same identity - it is the same object. The notion is very useful, but at times becomes less so …

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What French Programmers Do

They smoke and model their berets while all
their code recurses infinitely and
will choke, will suffocate on out-of-memory

exceptions. Helplessly they laugh and smoke
and model their berets as if they no
more choose Computer Science than they choose to be

the French. But in the smoke are others …
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